/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include namespace Web { ImageLoader::ImageLoader() : m_timer(Core::Timer::construct()) { } void ImageLoader::load(const URL& url) { m_loading_state = LoadingState::Loading; LoadRequest request; request.set_url(url); set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request)); } void ImageLoader::set_visible_in_viewport(bool visible_in_viewport) const { if (m_visible_in_viewport == visible_in_viewport) return; m_visible_in_viewport = visible_in_viewport; // FIXME: Don't update volatility every time. If we're here, we're probably scanning through // the whole document, updating "is visible in viewport" flags, and this could lead // to the same bitmap being marked volatile back and forth unnecessarily. if (resource()) const_cast(resource())->update_volatility(); } void ImageLoader::resource_did_load() { ASSERT(resource()); if (!resource()->mime_type().starts_with("image/")) { m_loading_state = LoadingState::Failed; if (on_fail) on_fail(); return; } m_loading_state = LoadingState::Loaded; #ifdef IMAGE_LOADER_DEBUG if (!resource()->has_encoded_data()) { dbg() << "ImageLoader: Resource did load, no encoded data. URL: " << resource()->url(); } else { dbg() << "ImageLoader: Resource did load, has encoded data. URL: " << resource()->url(); } #endif if (resource()->should_decode_in_process()) { auto& decoder = resource()->ensure_decoder(); if (decoder.is_animated() && decoder.frame_count() > 1) { const auto& first_frame = decoder.frame(0); m_timer->set_interval(first_frame.duration); m_timer->on_timeout = [this] { animate(); }; m_timer->start(); } } if (on_load) on_load(); } void ImageLoader::animate() { if (!m_visible_in_viewport) return; auto& decoder = resource()->ensure_decoder(); m_current_frame_index = (m_current_frame_index + 1) % decoder.frame_count(); const auto& current_frame = decoder.frame(m_current_frame_index); if (current_frame.duration != m_timer->interval()) { m_timer->restart(current_frame.duration); } if (m_current_frame_index == decoder.frame_count() - 1) { ++m_loops_completed; if (m_loops_completed > 0 && m_loops_completed == decoder.loop_count()) { m_timer->stop(); } } if (on_animate) on_animate(); } void ImageLoader::resource_did_fail() { dbg() << "ImageLoader: Resource did fail. URL: " << resource()->url(); m_loading_state = LoadingState::Failed; if (on_fail) on_fail(); } bool ImageLoader::has_image() const { if (!resource()) return false; if (resource()->should_decode_in_process()) return const_cast(resource())->ensure_decoder().bitmap(); return true; } unsigned ImageLoader::width() const { if (!resource()) return 0; if (resource()->should_decode_in_process()) return const_cast(resource())->ensure_decoder().width(); return bitmap() ? bitmap()->width() : 0; } unsigned ImageLoader::height() const { if (!resource()) return 0; if (resource()->should_decode_in_process()) return const_cast(resource())->ensure_decoder().height(); return bitmap() ? bitmap()->height() : 0; } const Gfx::Bitmap* ImageLoader::bitmap() const { if (!resource()) return nullptr; return resource()->bitmap(m_current_frame_index); } }