/* * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibGPU/Enums.h> #include <LibGfx/Vector4.h> namespace GPU { struct LightModelParameters { FloatVector4 scene_ambient_color { 0.2f, 0.2f, 0.2f, 1.0f }; bool viewer_at_infinity { false }; GPU::ColorControl color_control { GPU::ColorControl::SingleColor }; bool two_sided_lighting { false }; }; }