/* * Copyright (c) 2024, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { class WebGLActiveInfo : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(WebGLActiveInfo, Bindings::PlatformObject); GC_DECLARE_ALLOCATOR(WebGLActiveInfo); public: virtual ~WebGLActiveInfo(); protected: explicit WebGLActiveInfo(JS::Realm&); }; }