/* * Copyright (c) 2024, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { class WebGLUniformLocation final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLUniformLocation, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLUniformLocation); public: virtual ~WebGLUniformLocation(); protected: explicit WebGLUniformLocation(JS::Realm&); }; }