/* * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2025, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Web::Painting { class DisplayList; class DisplayListPlayer { public: virtual ~DisplayListPlayer() = default; void execute(DisplayList&, ScrollStateSnapshot const&, RefPtr); protected: Gfx::PaintingSurface& surface() const { return m_surfaces.last(); } void execute_impl(DisplayList&, ScrollStateSnapshot const& scroll_state, RefPtr); private: virtual void flush() = 0; virtual void draw_glyph_run(DrawGlyphRun const&) = 0; virtual void fill_rect(FillRect const&) = 0; virtual void draw_painting_surface(DrawPaintingSurface const&) = 0; virtual void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) = 0; virtual void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) = 0; virtual void save(Save const&) = 0; virtual void save_layer(SaveLayer const&) = 0; virtual void restore(Restore const&) = 0; virtual void translate(Translate const&) = 0; virtual void add_clip_rect(AddClipRect const&) = 0; virtual void push_stacking_context(PushStackingContext const&) = 0; virtual void pop_stacking_context(PopStackingContext const&) = 0; virtual void paint_linear_gradient(PaintLinearGradient const&) = 0; virtual void paint_radial_gradient(PaintRadialGradient const&) = 0; virtual void paint_conic_gradient(PaintConicGradient const&) = 0; virtual void paint_outer_box_shadow(PaintOuterBoxShadow const&) = 0; virtual void paint_inner_box_shadow(PaintInnerBoxShadow const&) = 0; virtual void paint_text_shadow(PaintTextShadow const&) = 0; virtual void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) = 0; virtual void fill_path_using_color(FillPathUsingColor const&) = 0; virtual void fill_path_using_paint_style(FillPathUsingPaintStyle const&) = 0; virtual void stroke_path_using_color(StrokePathUsingColor const&) = 0; virtual void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) = 0; virtual void draw_ellipse(DrawEllipse const&) = 0; virtual void fill_ellipse(FillEllipse const&) = 0; virtual void draw_line(DrawLine const&) = 0; virtual void apply_backdrop_filter(ApplyBackdropFilter const&) = 0; virtual void draw_rect(DrawRect const&) = 0; virtual void draw_triangle_wave(DrawTriangleWave const&) = 0; virtual void add_rounded_rect_clip(AddRoundedRectClip const&) = 0; virtual void add_mask(AddMask const&) = 0; virtual void paint_nested_display_list(PaintNestedDisplayList const&) = 0; virtual void paint_scrollbar(PaintScrollBar const&) = 0; virtual void apply_opacity(ApplyOpacity const&) = 0; virtual void apply_composite_and_blending_operator(ApplyCompositeAndBlendingOperator const&) = 0; virtual void apply_filters(ApplyFilters const&) = 0; virtual void apply_transform(ApplyTransform const&) = 0; virtual void apply_mask_bitmap(ApplyMaskBitmap const&) = 0; virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0; Vector, 1> m_surfaces; }; class DisplayList : public AtomicRefCounted { public: static NonnullRefPtr create() { return adopt_ref(*new DisplayList()); } void append(Command&& command, Optional scroll_frame_id); struct CommandListItem { Optional scroll_frame_id; Command command; }; AK::SegmentedVector const& commands() const { return m_commands; } void set_device_pixels_per_css_pixel(double device_pixels_per_css_pixel) { m_device_pixels_per_css_pixel = device_pixels_per_css_pixel; } double device_pixels_per_css_pixel() const { return m_device_pixels_per_css_pixel; } private: DisplayList() = default; AK::SegmentedVector m_commands; double m_device_pixels_per_css_pixel; }; }