/* * Copyright (c) 2020, Hüseyin Aslıtürk * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "CharacterMap.h" #include #include #ifndef KERNEL # include #endif namespace Keyboard { CharacterMap::CharacterMap(const String& map_name) { #ifdef KERNEL m_character_map_data = default_character_map; #else auto result = CharacterMapFile::load_from_file(map_name); ASSERT(result.has_value()); m_character_map_data = result.value(); #endif m_character_map_name = map_name; } CharacterMap::CharacterMap(const String& map_name, const CharacterMapData& map_data) : m_character_map_data(map_data) , m_character_map_name(map_name) { } #ifndef KERNEL int CharacterMap::set_system_map() { Syscall::SC_setkeymap_params params { m_character_map_data.map, m_character_map_data.shift_map, m_character_map_data.alt_map, m_character_map_data.altgr_map, m_character_map_data.shift_altgr_map, { m_character_map_name.characters(), m_character_map_name.length() } }; return syscall(SC_setkeymap, ¶ms); } Result CharacterMap::fetch_system_map() { CharacterMapData map_data; char keymap_name[50 + 1] = { 0 }; Syscall::SC_getkeymap_params params { map_data.map, map_data.shift_map, map_data.alt_map, map_data.altgr_map, map_data.shift_altgr_map, { keymap_name, sizeof(keymap_name) } }; int rc = syscall(SC_getkeymap, ¶ms); if (rc < 0) { return OSError(-rc); } return CharacterMap { keymap_name, map_data }; } #endif u32 CharacterMap::get_char(KeyEvent event) { auto modifiers = event.modifiers(); auto index = event.scancode & 0xFF; // Index is last byte of scan code. auto caps_lock_on = event.caps_lock_on; u32 code_point; if (modifiers & Mod_Alt) code_point = m_character_map_data.alt_map[index]; else if ((modifiers & Mod_Shift) && (modifiers & Mod_AltGr)) code_point = m_character_map_data.shift_altgr_map[index]; else if (modifiers & Mod_Shift) code_point = m_character_map_data.shift_map[index]; else if (modifiers & Mod_AltGr) code_point = m_character_map_data.altgr_map[index]; else code_point = m_character_map_data.map[index]; if (caps_lock_on && (modifiers == 0 || modifiers == Mod_Shift)) { if (code_point >= 'a' && code_point <= 'z') code_point &= ~0x20; else if (code_point >= 'A' && code_point <= 'Z') code_point |= 0x20; } if (event.e0_prefix && event.key == Key_Slash) { // If Key_Slash (scancode = 0x35) mapped to other form "/", we fix num pad key of "/" with this case. code_point = '/'; } else if (event.e0_prefix && event.key != Key_Return) { // Except for `keypad-/` and 'keypad-return', all e0 scan codes are not actually characters. i.e., `keypad-0` and // `Insert` have the same scancode except for the prefix, but insert should not have a code_point. code_point = 0; } return code_point; } void CharacterMap::set_character_map_data(CharacterMapData character_map_data) { m_character_map_data = character_map_data; } void CharacterMap::set_character_map_name(const String& character_map_name) { m_character_map_name = character_map_name; } const String CharacterMap::character_map_name() { return m_character_map_name; } }