/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace JS { class WeakSet final : public Object , public GC::WeakContainer { JS_OBJECT(WeakSet, Object); GC_DECLARE_ALLOCATOR(WeakSet); public: static GC::Ref create(Realm&); virtual ~WeakSet() override = default; HashTable> const& values() const { return m_values; } HashTable>& values() { return m_values; } virtual void remove_dead_cells(Badge) override; private: explicit WeakSet(Object& prototype); HashTable> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping }; }