/* * Copyright (c) 2023, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::Painting { struct PaintBoxShadowParams { Gfx::Color color; ShadowPlacement placement; CornerRadii corner_radii; int offset_x; int offset_y; int blur_radius; int spread_distance; Gfx::IntRect device_content_rect; }; }