/* * Copyright (c) 2024, Andrew Kaster * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class WebGLSampler : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLSampler, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLSampler); public: static GC::Ref create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle); virtual ~WebGLSampler() override; protected: explicit WebGLSampler(JS::Realm&, WebGLRenderingContextBase&, GLuint handle); virtual void initialize(JS::Realm&) override; }; }