#pragma once #include <AK/Function.h> #include <AK/StdLibExtras.h> #include <AK/Vector.h> #include <AK/Weakable.h> class CEvent; class CChildEvent; class CTimerEvent; class CObject : public Weakable<CObject> { public: CObject(CObject* parent = nullptr, bool is_widget = false); virtual ~CObject(); virtual const char* class_name() const { return "CObject"; } virtual void event(CEvent&); Vector<CObject*>& children() { return m_children; } const Vector<CObject*>& children() const { return m_children; } template<typename Callback> void for_each_child(Callback callback) { for (auto* child : m_children) { if (callback(*child) == IterationDecision::Abort) return; } } template<typename T, typename Callback> void for_each_child_of_type(Callback callback); CObject* parent() { return m_parent; } const CObject* parent() const { return m_parent; } void start_timer(int ms); void stop_timer(); bool has_timer() const { return m_timer_id; } void add_child(CObject&); void remove_child(CObject&); void delete_later(); void dump_tree(int indent = 0); void deferred_invoke(Function<void(CObject&)>); bool is_widget() const { return m_widget; } virtual bool is_window() const { return false; } protected: virtual void timer_event(CTimerEvent&); virtual void child_event(CChildEvent&); private: CObject* m_parent { nullptr }; int m_timer_id { 0 }; bool m_widget { false }; Vector<CObject*> m_children; }; template<typename T> inline bool is(const CObject&) { return false; } template<> inline bool is<CObject>(const CObject&) { return true; } template<typename T> inline T& to(CObject& object) { ASSERT(is<typename RemoveConst<T>::Type>(object)); return static_cast<T&>(object); } template<typename T> inline const T& to(const CObject& object) { ASSERT(is<typename RemoveConst<T>::Type>(object)); return static_cast<const T&>(object); } template<typename T, typename Callback> inline void CObject::for_each_child_of_type(Callback callback) { for_each_child([&](auto& child) { if (is<T>(child)) return callback(to<T>(child)); return IterationDecision::Continue; }); }