/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace JS { GC_DEFINE_ALLOCATOR(NumberObject); GC::Ref NumberObject::create(Realm& realm, double value) { return realm.create(value, realm.intrinsics().number_prototype()); } NumberObject::NumberObject(double value, Object& prototype) : Object(ConstructWithPrototypeTag::Tag, prototype) , m_value(value) { } }