/* * Copyright (c) 2024, Matthew Olsson . * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::CSS { GC_DEFINE_ALLOCATOR(CSSAnimation); GC::Ref CSSAnimation::create(JS::Realm& realm) { return realm.create(realm); } // https://www.w3.org/TR/css-animations-2/#animation-composite-order Optional CSSAnimation::class_specific_composite_order(GC::Ref other_animation) const { auto other = GC::Ref { as(*other_animation) }; // The existance of an owning element determines the animation class, so both animations should have their owning // element in the same state VERIFY(!owning_element() == !other->owning_element()); // Within the set of CSS Animations with an owning element, two animations A and B are sorted in composite order // (first to last) as follows: if (owning_element()) { // 1. If the owning element of A and B differs, sort A and B by tree order of their corresponding owning elements. // With regard to pseudo-elements, the sort order is as follows: // - element // - ::marker // - ::before // - any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode // codepoints that make up each selector // - ::after // - element children if (owning_element().ptr() != other->owning_element().ptr()) { // FIXME: Sort by tree order return {}; } // 2. Otherwise, sort A and B based on their position in the computed value of the animation-name property of the // (common) owning element. // FIXME: Do this when animation-name supports multiple values return {}; } // The composite order of CSS Animations without an owning element is based on their position in the global animation list. return global_animation_list_order() - other->global_animation_list_order(); } Animations::AnimationClass CSSAnimation::animation_class() const { if (owning_element()) return Animations::AnimationClass::CSSAnimationWithOwningElement; return Animations::AnimationClass::CSSAnimationWithoutOwningElement; } CSSAnimation::CSSAnimation(JS::Realm& realm) : Animations::Animation(realm) { // FIXME: // CSS Animations generated using the markup defined in this specification are not added to the global animation // list when they are created. Instead, these animations are appended to the global animation list at the first // moment when they transition out of the idle play state after being disassociated from their owning element. CSS // Animations that have been disassociated from their owning element but are still idle do not have a defined // composite order. } void CSSAnimation::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSAnimation); } }