/* * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibJS/Runtime/WeakSet.h> namespace JS { GC_DEFINE_ALLOCATOR(WeakSet); GC::Ref<WeakSet> WeakSet::create(Realm& realm) { return realm.create<WeakSet>(realm.intrinsics().weak_set_prototype()); } WeakSet::WeakSet(Object& prototype) : Object(ConstructWithPrototypeTag::Tag, prototype) , WeakContainer(heap()) { } void WeakSet::remove_dead_cells(Badge<GC::Heap>) { m_values.remove_all_matching([](Cell* cell) { return cell->state() != Cell::State::Live; }); } }