/* * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>. * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibWeb/Bindings/AnimationEventPrototype.h> #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/CSS/AnimationEvent.h> namespace Web::CSS { GC_DEFINE_ALLOCATOR(AnimationEvent); GC::Ref<AnimationEvent> AnimationEvent::create(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init) { return realm.create<AnimationEvent>(realm, type, event_init); } WebIDL::ExceptionOr<GC::Ref<AnimationEvent>> AnimationEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init) { return create(realm, type, event_init); } AnimationEvent::AnimationEvent(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init) : DOM::Event(realm, type, event_init) , m_animation_name(event_init.animation_name) , m_elapsed_time(event_init.elapsed_time) , m_pseudo_element(event_init.pseudo_element) { } void AnimationEvent::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationEvent); } }