/* * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibGLSL/Compiler.h> namespace GLSL { ErrorOr<NonnullOwnPtr<ObjectFile>> Compiler::compile(Vector<String> const&) { // FIXME: implement this function m_messages = {}; return try_make<ObjectFile>(); } }