/* * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/Error.h> #include <AK/NonnullOwnPtr.h> #include <AK/String.h> #include <AK/Vector.h> #include <LibGLSL/ObjectFile.h> #include <LibGPU/IR.h> namespace GLSL { // FIXME: Implement this class class LinkedShader final { public: LinkedShader(const GPU::IR::Shader& intermediate_shader_representation) : m_intermediate_shader_representation { intermediate_shader_representation } { } GPU::IR::Shader const& intermediate_shader_representation() const { return m_intermediate_shader_representation; } private: GPU::IR::Shader m_intermediate_shader_representation; }; }