/* * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <AK/Badge.h> #include <LibJS/Heap/BlockAllocator.h> #include <LibJS/Heap/CellAllocator.h> #include <LibJS/Heap/Heap.h> #include <LibJS/Heap/HeapBlock.h> namespace JS { CellAllocator::CellAllocator(size_t cell_size) : m_cell_size(cell_size) { } Cell* CellAllocator::allocate_cell(Heap& heap) { if (m_usable_blocks.is_empty()) { auto block = HeapBlock::create_with_cell_size(heap, m_cell_size); m_usable_blocks.append(*block.leak_ptr()); } auto& block = *m_usable_blocks.last(); auto* cell = block.allocate(); VERIFY(cell); if (block.is_full()) m_full_blocks.append(*m_usable_blocks.last()); return cell; } void CellAllocator::block_did_become_empty(Badge<Heap>, HeapBlock& block) { auto& heap = block.heap(); block.m_list_node.remove(); // NOTE: HeapBlocks are managed by the BlockAllocator, so we don't want to `delete` the block here. block.~HeapBlock(); heap.block_allocator().deallocate_block(&block); } void CellAllocator::block_did_become_usable(Badge<Heap>, HeapBlock& block) { VERIFY(!block.is_full()); m_usable_blocks.append(block); } }