/* * Copyright (c) 2024-2025, Shannon Booth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::StorageAPI { GC_DEFINE_ALLOCATOR(StorageShed); void StorageShed::visit_edges(GC::Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_data); } // https://storage.spec.whatwg.org/#obtain-a-storage-shelf GC::Ptr StorageShed::obtain_a_storage_shelf(HTML::EnvironmentSettingsObject const& environment, StorageType type) { // 1. Let key be the result of running obtain a storage key with environment. auto key = obtain_a_storage_key(environment); // 2. If key is failure, then return failure. if (!key.has_value()) return {}; // 3. If shed[key] does not exist, then set shed[key] to the result of running create a storage shelf with type. // 4. Return shed[key]. return m_data.ensure(key.value(), [type, &heap = this->heap()] { return StorageShelf::create(heap, type); }); } // https://storage.spec.whatwg.org/#user-agent-storage-shed GC::Ref user_agent_storage_shed(GC::Heap& heap) { // A user agent holds a storage shed, which is a storage shed. A user agent’s storage shed holds all local storage data. // FIXME: Storing this statically in memory is not the correct place or way of doing this! static GC::Root storage_shed = GC::make_root(StorageShed::create(heap)); return *storage_shed; } }