/* * Copyright (c) 2024, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLActiveInfo); WebGLActiveInfo::WebGLActiveInfo(JS::Realm& realm) : Bindings::PlatformObject(realm) { } WebGLActiveInfo::~WebGLActiveInfo() = default; }