/* * Copyright (c) 2024, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { class WebGLProgram final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLProgram, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLProgram); public: virtual ~WebGLProgram(); protected: explicit WebGLProgram(JS::Realm&); }; }