ladybird/Libraries/LibGfx/Forward.h
Aliaksandr Kalenik e683700fe6 LibWeb: Allow construction of PaintingSurface directly from IOSurface
Previously, constructing a PaintingSurface from an IOSurface required
wrapping IOSurface into a Metal texture before passing it to the
PaintingSurface constructor. This process was cumbersome, as the caller
needed access to a MetalContext to perform the wrapping.

With this change SkiaBackendContext maintains a reference to the
MetalContext which makes it possible to do:
IOSurface -> MetalTexture -> SkSurface within a PaintingSurface
constructor.
2024-12-03 23:35:45 +01:00

69 lines
1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
namespace Gfx {
class Bitmap;
class CMYKBitmap;
class ImmutableBitmap;
class Color;
class Emoji;
class Font;
class ImageDecoder;
struct FontPixelMetrics;
class ScaledFont;
template<typename T>
class Line;
class Painter;
class PaintingSurface;
class Palette;
class PaletteImpl;
class Path;
class ShareableBitmap;
class SkiaBackendContext;
struct SystemTheme;
template<typename T>
class Triangle;
template<typename T>
class Point;
template<typename T>
class Size;
template<typename T>
class Rect;
template<typename T>
class Quad;
using IntLine = Line<int>;
using FloatLine = Line<float>;
using IntRect = Rect<int>;
using FloatRect = Rect<float>;
using IntPoint = Point<int>;
using FloatPoint = Point<float>;
using IntSize = Size<int>;
using FloatSize = Size<float>;
using FloatQuad = Quad<float>;
enum class BitmapFormat;
enum class ColorRole;
enum class TextAlignment;
}
using Gfx::Color;