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Canvas now supports compositing and various blending modes via the `globalCompositeOperation` attribute.
227 lines
10 KiB
C++
227 lines
10 KiB
C++
/*
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* Copyright (c) 2024, Lucien Fiorini <lucienfiorini@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <LibGfx/Filter.h>
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#include <LibGfx/SkiaUtils.h>
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#include <core/SkBlender.h>
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#include <core/SkColorFilter.h>
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#include <core/SkImageFilter.h>
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#include <core/SkString.h>
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#include <effects/SkImageFilters.h>
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#include <effects/SkRuntimeEffect.h>
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namespace Gfx {
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SkPath to_skia_path(Path const& path)
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{
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return static_cast<PathImplSkia const&>(path.impl()).sk_path();
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}
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sk_sp<SkImageFilter> to_skia_image_filter(Gfx::Filter const& filter)
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{
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// See: https://drafts.fxtf.org/filter-effects-1/#supported-filter-functions
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return filter.visit(
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[&](Gfx::BlurFilter blur_filter) {
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return SkImageFilters::Blur(blur_filter.radius, blur_filter.radius, nullptr);
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},
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[&](Gfx::ColorFilter color_filter) {
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sk_sp<SkColorFilter> skia_color_filter;
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float amount = color_filter.amount;
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// Matrices are taken from https://drafts.fxtf.org/filter-effects-1/#FilterPrimitiveRepresentation
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switch (color_filter.type) {
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case ColorFilter::Type::Grayscale: {
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float matrix[20] = {
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0.2126f + 0.7874f * (1 - amount), 0.7152f - 0.7152f * (1 - amount), 0.0722f - 0.0722f * (1 - amount), 0, 0,
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0.2126f - 0.2126f * (1 - amount), 0.7152f + 0.2848f * (1 - amount), 0.0722f - 0.0722f * (1 - amount), 0, 0,
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0.2126f - 0.2126f * (1 - amount), 0.7152f - 0.7152f * (1 - amount), 0.0722f + 0.9278f * (1 - amount), 0, 0,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kYes);
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break;
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}
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case Gfx::ColorFilter::Type::Brightness: {
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float matrix[20] = {
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amount, 0, 0, 0, 0,
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0, amount, 0, 0, 0,
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0, 0, amount, 0, 0,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kNo);
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break;
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}
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case Gfx::ColorFilter::Type::Contrast: {
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float intercept = -(0.5f * amount) + 0.5f;
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float matrix[20] = {
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amount, 0, 0, 0, intercept,
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0, amount, 0, 0, intercept,
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0, 0, amount, 0, intercept,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kNo);
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break;
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}
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case Gfx::ColorFilter::Type::Invert: {
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float matrix[20] = {
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1 - 2 * amount, 0, 0, 0, amount,
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0, 1 - 2 * amount, 0, 0, amount,
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0, 0, 1 - 2 * amount, 0, amount,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kYes);
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break;
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}
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case Gfx::ColorFilter::Type::Opacity: {
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float matrix[20] = {
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1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0, amount, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kYes);
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break;
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}
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case Gfx::ColorFilter::Type::Sepia: {
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float matrix[20] = {
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0.393f + 0.607f * (1 - amount), 0.769f - 0.769f * (1 - amount), 0.189f - 0.189f * (1 - amount), 0, 0,
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0.349f - 0.349f * (1 - amount), 0.686f + 0.314f * (1 - amount), 0.168f - 0.168f * (1 - amount), 0, 0,
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0.272f - 0.272f * (1 - amount), 0.534f - 0.534f * (1 - amount), 0.131f + 0.869f * (1 - amount), 0, 0,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kYes);
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break;
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}
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case Gfx::ColorFilter::Type::Saturate: {
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float matrix[20] = {
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0.213f + 0.787f * amount, 0.715f - 0.715f * amount, 0.072f - 0.072f * amount, 0, 0,
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0.213f - 0.213f * amount, 0.715f + 0.285f * amount, 0.072f - 0.072f * amount, 0, 0,
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0.213f - 0.213f * amount, 0.715f - 0.715f * amount, 0.072f + 0.928f * amount, 0, 0,
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0, 0, 0, 1, 0
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};
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skia_color_filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kNo);
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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return SkImageFilters::ColorFilter(skia_color_filter, nullptr);
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},
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[&](Gfx::HueRotateFilter hue_rotate_filter) {
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float radians = AK::to_radians(hue_rotate_filter.angle_degrees);
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auto cosA = cos(radians);
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auto sinA = sin(radians);
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auto a00 = 0.213f + cosA * 0.787f - sinA * 0.213f;
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auto a01 = 0.715f - cosA * 0.715f - sinA * 0.715f;
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auto a02 = 0.072f - cosA * 0.072f + sinA * 0.928f;
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auto a10 = 0.213f - cosA * 0.213f + sinA * 0.143f;
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auto a11 = 0.715f + cosA * 0.285f + sinA * 0.140f;
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auto a12 = 0.072f - cosA * 0.072f - sinA * 0.283f;
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auto a20 = 0.213f - cosA * 0.213f - sinA * 0.787f;
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auto a21 = 0.715f - cosA * 0.715f + sinA * 0.715f;
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auto a22 = 0.072f + cosA * 0.928f + sinA * 0.072f;
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float matrix[20] = {
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a00, a01, a02, 0, 0,
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a10, a11, a12, 0, 0,
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a20, a21, a22, 0, 0,
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0, 0, 0, 1, 0
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};
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auto filter = SkColorFilters::Matrix(matrix, SkColorFilters::Clamp::kNo);
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return SkImageFilters::ColorFilter(filter, nullptr);
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},
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[&](Gfx::DropShadowFilter drop_shadow_filter) {
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auto shadow_color = to_skia_color(drop_shadow_filter.color);
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return SkImageFilters::DropShadow(drop_shadow_filter.offset_x, drop_shadow_filter.offset_y, drop_shadow_filter.radius, drop_shadow_filter.radius, shadow_color, nullptr);
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});
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}
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sk_sp<SkBlender> to_skia_blender(Gfx::CompositingAndBlendingOperator compositing_and_blending_operator)
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{
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switch (compositing_and_blending_operator) {
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case CompositingAndBlendingOperator::Normal:
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return SkBlender::Mode(SkBlendMode::kSrcOver);
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case CompositingAndBlendingOperator::Multiply:
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return SkBlender::Mode(SkBlendMode::kMultiply);
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case CompositingAndBlendingOperator::Screen:
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return SkBlender::Mode(SkBlendMode::kScreen);
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case CompositingAndBlendingOperator::Overlay:
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return SkBlender::Mode(SkBlendMode::kOverlay);
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case CompositingAndBlendingOperator::Darken:
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return SkBlender::Mode(SkBlendMode::kDarken);
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case CompositingAndBlendingOperator::Lighten:
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return SkBlender::Mode(SkBlendMode::kLighten);
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case CompositingAndBlendingOperator::ColorDodge:
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return SkBlender::Mode(SkBlendMode::kColorDodge);
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case CompositingAndBlendingOperator::ColorBurn:
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return SkBlender::Mode(SkBlendMode::kColorBurn);
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case CompositingAndBlendingOperator::HardLight:
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return SkBlender::Mode(SkBlendMode::kHardLight);
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case CompositingAndBlendingOperator::SoftLight:
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return SkBlender::Mode(SkBlendMode::kSoftLight);
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case CompositingAndBlendingOperator::Difference:
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return SkBlender::Mode(SkBlendMode::kDifference);
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case CompositingAndBlendingOperator::Exclusion:
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return SkBlender::Mode(SkBlendMode::kExclusion);
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case CompositingAndBlendingOperator::Hue:
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return SkBlender::Mode(SkBlendMode::kHue);
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case CompositingAndBlendingOperator::Saturation:
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return SkBlender::Mode(SkBlendMode::kSaturation);
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case CompositingAndBlendingOperator::Color:
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return SkBlender::Mode(SkBlendMode::kColor);
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case CompositingAndBlendingOperator::Luminosity:
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return SkBlender::Mode(SkBlendMode::kLuminosity);
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case CompositingAndBlendingOperator::Clear:
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return SkBlender::Mode(SkBlendMode::kClear);
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case CompositingAndBlendingOperator::Copy:
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return SkBlender::Mode(SkBlendMode::kSrc);
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case CompositingAndBlendingOperator::SourceOver:
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return SkBlender::Mode(SkBlendMode::kSrcOver);
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case CompositingAndBlendingOperator::DestinationOver:
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return SkBlender::Mode(SkBlendMode::kDstOver);
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case CompositingAndBlendingOperator::SourceIn:
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return SkBlender::Mode(SkBlendMode::kSrcIn);
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case CompositingAndBlendingOperator::DestinationIn:
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return SkBlender::Mode(SkBlendMode::kDstIn);
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case CompositingAndBlendingOperator::SourceOut:
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return SkBlender::Mode(SkBlendMode::kSrcOut);
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case CompositingAndBlendingOperator::DestinationOut:
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return SkBlender::Mode(SkBlendMode::kDstOut);
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case CompositingAndBlendingOperator::SourceATop:
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return SkBlender::Mode(SkBlendMode::kSrcATop);
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case CompositingAndBlendingOperator::DestinationATop:
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return SkBlender::Mode(SkBlendMode::kDstATop);
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case CompositingAndBlendingOperator::Xor:
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return SkBlender::Mode(SkBlendMode::kXor);
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case CompositingAndBlendingOperator::Lighter:
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return SkBlender::Mode(SkBlendMode::kPlus);
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case CompositingAndBlendingOperator::PlusDarker:
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// https://drafts.fxtf.org/compositing/#porterduffcompositingoperators_plus_darker
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// FIXME: This does not match the spec, however it looks like Safari, the only popular browser supporting this operator.
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return SkRuntimeEffect::MakeForBlender(SkString(R"(
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vec4 main(vec4 source, vec4 destination) {
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return saturate(saturate(destination.a + source.a) - saturate(destination.a - destination) - saturate(source.a - source));
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}
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)"))
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.effect->makeBlender(nullptr);
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case CompositingAndBlendingOperator::PlusLighter:
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// https://drafts.fxtf.org/compositing/#porterduffcompositingoperators_plus_lighter
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return SkRuntimeEffect::MakeForBlender(SkString(R"(
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vec4 main(vec4 source, vec4 destination) {
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return saturate(source + destination);
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}
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)"))
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.effect->makeBlender(nullptr);
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default:
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VERIFY_NOT_REACHED();
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}
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}
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}
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