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We can use caching in a million more places. This is just me running JS benchmarks and looking at which get() call sites were hot and putting caches there. Lots of nice speedups all over the place, some examples: 1.19x speedup on Octane/raytrace.js 1.13x speedup on Octane/earley-boyer.js 1.12x speedup on Kraken/ai-astar.js 1.10x speedup on Octane/box2d.js 1.08x speedup on Octane/gbemu.js 1.05x speedup on Octane/regexp.js |
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.. | ||
Bytecode | ||
Contrib/Test262 | ||
Heap | ||
Runtime | ||
Tests | ||
AST.cpp | ||
AST.h | ||
CMakeLists.txt | ||
Console.cpp | ||
Console.h | ||
CyclicModule.cpp | ||
CyclicModule.h | ||
Forward.h | ||
Lexer.cpp | ||
Lexer.h | ||
LocalVariable.h | ||
Module.cpp | ||
Module.h | ||
ModuleLoading.h | ||
Parser.cpp | ||
Parser.h | ||
ParserError.cpp | ||
ParserError.h | ||
Position.h | ||
Print.cpp | ||
Print.h | ||
Script.cpp | ||
Script.h | ||
SourceCode.cpp | ||
SourceCode.h | ||
SourceRange.h | ||
SourceTextModule.cpp | ||
SourceTextModule.h | ||
SyntaxHighlighter.cpp | ||
SyntaxHighlighter.h | ||
SyntheticModule.cpp | ||
SyntheticModule.h | ||
Token.cpp | ||
Token.h |