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With this change we maintain a data structure that maps ids to corresponding elements. This allows us to avoid tree traversal in getElementById() in all cases except ones when lookup happens for unconnected elements.
149 lines
5.8 KiB
C++
149 lines
5.8 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/ShadowRootPrototype.h>
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#include <LibWeb/DOM/DocumentFragment.h>
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#include <LibWeb/DOM/ElementByIdMap.h>
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#include <LibWeb/WebIDL/ObservableArray.h>
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namespace Web::DOM {
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class ShadowRoot final : public DocumentFragment {
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WEB_PLATFORM_OBJECT(ShadowRoot, DocumentFragment);
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GC_DECLARE_ALLOCATOR(ShadowRoot);
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public:
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Bindings::ShadowRootMode mode() const { return m_mode; }
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Bindings::SlotAssignmentMode slot_assignment() const { return m_slot_assignment; }
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void set_slot_assignment(Bindings::SlotAssignmentMode slot_assignment) { m_slot_assignment = slot_assignment; }
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bool delegates_focus() const { return m_delegates_focus; }
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void set_delegates_focus(bool delegates_focus) { m_delegates_focus = delegates_focus; }
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[[nodiscard]] bool declarative() const { return m_declarative; }
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void set_declarative(bool declarative) { m_declarative = declarative; }
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[[nodiscard]] bool clonable() const { return m_clonable; }
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void set_clonable(bool clonable) { m_clonable = clonable; }
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[[nodiscard]] bool serializable() const { return m_serializable; }
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void set_serializable(bool serializable) { m_serializable = serializable; }
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void set_onslotchange(WebIDL::CallbackType*);
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WebIDL::CallbackType* onslotchange();
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bool available_to_element_internals() const { return m_available_to_element_internals; }
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void set_available_to_element_internals(bool available_to_element_internals) { m_available_to_element_internals = available_to_element_internals; }
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// ^EventTarget
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virtual EventTarget* get_parent(Event const&) override;
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WebIDL::ExceptionOr<String> inner_html() const;
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WebIDL::ExceptionOr<void> set_inner_html(StringView);
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WebIDL::ExceptionOr<void> set_html_unsafe(StringView);
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WebIDL::ExceptionOr<String> get_html(GetHTMLOptions const&) const;
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CSS::StyleSheetList& style_sheets();
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CSS::StyleSheetList const& style_sheets() const;
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CSS::StyleSheetList* style_sheets_for_bindings() { return &style_sheets(); }
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GC::Ref<WebIDL::ObservableArray> adopted_style_sheets() const;
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WebIDL::ExceptionOr<void> set_adopted_style_sheets(JS::Value);
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void for_each_css_style_sheet(Function<void(CSS::CSSStyleSheet&)>&& callback) const;
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WebIDL::ExceptionOr<Vector<GC::Ref<Animations::Animation>>> get_animations();
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ElementByIdMap& element_by_id() const;
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virtual void finalize() override;
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protected:
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virtual void visit_edges(Cell::Visitor&) override;
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private:
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ShadowRoot(Document&, Element& host, Bindings::ShadowRootMode);
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virtual void initialize(JS::Realm&) override;
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// ^Node
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virtual FlyString node_name() const override { return "#shadow-root"_fly_string; }
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virtual bool is_shadow_root() const final { return true; }
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// NOTE: The specification doesn't seem to specify a default value for mode. Assuming closed for now.
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Bindings::ShadowRootMode m_mode { Bindings::ShadowRootMode::Closed };
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Bindings::SlotAssignmentMode m_slot_assignment { Bindings::SlotAssignmentMode::Named };
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bool m_delegates_focus { false };
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bool m_available_to_element_internals { false };
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// https://dom.spec.whatwg.org/#shadowroot-declarative
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bool m_declarative { false };
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// https://dom.spec.whatwg.org/#shadowroot-clonable
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bool m_clonable { false };
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// https://dom.spec.whatwg.org/#shadowroot-serializable
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bool m_serializable { false };
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mutable OwnPtr<ElementByIdMap> m_element_by_id;
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GC::Ptr<CSS::StyleSheetList> m_style_sheets;
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mutable GC::Ptr<WebIDL::ObservableArray> m_adopted_style_sheets;
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};
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template<>
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inline bool Node::fast_is<ShadowRoot>() const { return node_type() == to_underlying(NodeType::DOCUMENT_FRAGMENT_NODE) && is_shadow_root(); }
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// https://dom.spec.whatwg.org/#concept-shadow-including-tree-order
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// In shadow-including tree order is shadow-including preorder, depth-first traversal of a node tree.
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// Shadow-including preorder, depth-first traversal of a node tree tree is preorder, depth-first traversal
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// of tree, with for each shadow host encountered in tree, shadow-including preorder, depth-first traversal
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// of that element’s shadow root’s node tree just after it is encountered.
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// https://dom.spec.whatwg.org/#concept-shadow-including-descendant
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// An object A is a shadow-including descendant of an object B, if A is a descendant of B, or A’s root is a
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// shadow root and A’s root’s host is a shadow-including inclusive descendant of B.
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// https://dom.spec.whatwg.org/#concept-shadow-including-inclusive-descendant
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// A shadow-including inclusive descendant is an object or one of its shadow-including descendants.
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template<typename Callback>
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inline TraversalDecision Node::for_each_shadow_including_inclusive_descendant(Callback callback)
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{
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if (callback(*this) == TraversalDecision::Break)
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return TraversalDecision::Break;
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if (is_element()) {
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if (auto shadow_root = static_cast<Element*>(this)->shadow_root()) {
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if (shadow_root->for_each_shadow_including_inclusive_descendant(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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}
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_shadow_including_inclusive_descendant(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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template<typename Callback>
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inline TraversalDecision Node::for_each_shadow_including_descendant(Callback callback)
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{
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_shadow_including_inclusive_descendant(callback) == TraversalDecision::Break)
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return TraversalDecision::Break;
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}
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return TraversalDecision::Continue;
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}
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}
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