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These classes only needed Window to get at its realm. Pass a realm directly to construct SCG classes.
35 lines
873 B
C++
35 lines
873 B
C++
/*
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* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/SVG/SVGLength.h>
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namespace Web::SVG {
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JS::NonnullGCPtr<SVGLength> SVGLength::create(JS::Realm& realm, u8 unit_type, float value)
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{
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return *realm.heap().allocate<SVGLength>(realm, realm, unit_type, value);
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}
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SVGLength::SVGLength(JS::Realm& realm, u8 unit_type, float value)
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: PlatformObject(realm)
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, m_unit_type(unit_type)
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, m_value(value)
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{
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set_prototype(&Bindings::cached_web_prototype(realm, "SVGLength"));
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}
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SVGLength::~SVGLength() = default;
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// https://www.w3.org/TR/SVG11/types.html#__svg__SVGLength__value
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WebIDL::ExceptionOr<void> SVGLength::set_value(float value)
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{
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// FIXME: Raise an exception if this <length> is read-only.
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m_value = value;
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return {};
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}
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}
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