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Before this change, clients were kept alive by making them children of the TCPServer object. This ownership model is going away (and this was the only remaining use of it!) so let's just put the clients in a hash table instead. |
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.. | ||
Actions.cpp | ||
Actions.h | ||
Capabilities.cpp | ||
Capabilities.h | ||
Client.cpp | ||
Client.h | ||
Contexts.cpp | ||
Contexts.h | ||
ElementLocationStrategies.cpp | ||
ElementLocationStrategies.h | ||
ElementReference.cpp | ||
ElementReference.h | ||
Error.cpp | ||
Error.h | ||
ExecuteScript.cpp | ||
ExecuteScript.h | ||
HeapTimer.cpp | ||
HeapTimer.h | ||
InputSource.cpp | ||
InputSource.h | ||
InputState.cpp | ||
InputState.h | ||
JSON.cpp | ||
JSON.h | ||
Properties.h | ||
Proxy.cpp | ||
Proxy.h | ||
Response.cpp | ||
Response.h | ||
Screenshot.cpp | ||
Screenshot.h | ||
TimeoutsConfiguration.cpp | ||
TimeoutsConfiguration.h | ||
UserPrompt.cpp | ||
UserPrompt.h |