ladybird/Userland/Libraries/LibWeb/Internals/Internals.cpp
Andrew Kaster 02a56f6480 LibWeb: Remove uses of obsolete PlatformObject::global_object()
This API is a relic from the time when it was important for objects to
have easy access to the Window, and to know it was the global object.

We now have more spec-related concepts like relevant_global_object and
current_global_object to pull the Window out of thin air.
2024-09-07 11:37:49 +02:00

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/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/VM.h>
#include <LibWeb/Bindings/InternalsPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/EventTarget.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/HTMLElement.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Internals/Internals.h>
#include <LibWeb/Page/InputEvent.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/ViewportPaintable.h>
namespace Web::Internals {
JS_DEFINE_ALLOCATOR(Internals);
Internals::Internals(JS::Realm& realm)
: Bindings::PlatformObject(realm)
{
}
Internals::~Internals() = default;
void Internals::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(Internals);
}
HTML::Window& Internals::internals_window() const
{
return verify_cast<HTML::Window>(HTML::relevant_global_object(*this));
}
Page& Internals::internals_page() const
{
return internals_window().page();
}
void Internals::signal_text_test_is_done()
{
internals_page().client().page_did_finish_text_test();
}
void Internals::gc()
{
vm().heap().collect_garbage();
}
JS::Object* Internals::hit_test(double x, double y)
{
auto& active_document = internals_window().associated_document();
// NOTE: Force a layout update just before hit testing. This is because the current layout tree, which is required
// for stacking context traversal, might not exist if this call occurs between the tear_down_layout_tree()
// and update_layout() calls
active_document.update_layout();
auto result = active_document.paintable_box()->hit_test({ x, y }, Painting::HitTestType::Exact);
if (result.has_value()) {
auto hit_tеsting_result = JS::Object::create(realm(), nullptr);
hit_tеsting_result->define_direct_property("node", result->dom_node(), JS::default_attributes);
hit_tеsting_result->define_direct_property("indexInNode", JS::Value(result->index_in_node), JS::default_attributes);
return hit_tеsting_result;
}
return nullptr;
}
void Internals::send_text(HTML::HTMLElement& target, String const& text)
{
auto& page = internals_page();
target.focus();
for (auto code_point : text.code_points())
page.handle_keydown(UIEvents::code_point_to_key_code(code_point), 0, code_point);
}
void Internals::send_key(HTML::HTMLElement& target, String const& key_name)
{
auto key_code = UIEvents::key_code_from_string(key_name);
target.focus();
internals_page().handle_keydown(key_code, 0, 0);
}
void Internals::commit_text()
{
internals_page().handle_keydown(UIEvents::Key_Return, 0, 0);
}
void Internals::click(double x, double y)
{
click(x, y, UIEvents::MouseButton::Primary);
}
void Internals::middle_click(double x, double y)
{
click(x, y, UIEvents::MouseButton::Middle);
}
void Internals::click(double x, double y, UIEvents::MouseButton button)
{
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_mousedown(position, position, button, 0, 0);
page.handle_mouseup(position, position, button, 0, 0);
}
void Internals::move_pointer_to(double x, double y)
{
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_mousemove(position, position, 0, 0);
}
void Internals::wheel(double x, double y, double delta_x, double delta_y)
{
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_mousewheel(position, position, 0, 0, 0, delta_x, delta_y);
}
WebIDL::ExceptionOr<bool> Internals::dispatch_user_activated_event(DOM::EventTarget& target, DOM::Event& event)
{
event.set_is_trusted(true);
return target.dispatch_event(event);
}
JS::NonnullGCPtr<InternalAnimationTimeline> Internals::create_internal_animation_timeline()
{
auto& realm = this->realm();
return realm.heap().allocate<InternalAnimationTimeline>(realm, realm);
}
void Internals::simulate_drag_start(double x, double y, String const& name, String const& contents)
{
Vector<HTML::SelectedFile> files;
files.empend(name.to_byte_string(), MUST(ByteBuffer::copy(contents.bytes())));
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_drag_and_drop_event(DragEvent::Type::DragStart, position, position, UIEvents::MouseButton::Primary, 0, 0, move(files));
}
void Internals::simulate_drag_move(double x, double y)
{
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_drag_and_drop_event(DragEvent::Type::DragMove, position, position, UIEvents::MouseButton::Primary, 0, 0, {});
}
void Internals::simulate_drop(double x, double y)
{
auto& page = internals_page();
auto position = page.css_to_device_point({ x, y });
page.handle_drag_and_drop_event(DragEvent::Type::Drop, position, position, UIEvents::MouseButton::Primary, 0, 0, {});
}
}