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Canvas now supports compositing and various blending modes via the `globalCompositeOperation` attribute.
125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/CompositingAndBlendingOperator.h>
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#include <LibGfx/Filter.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/Path.h>
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#include <LibGfx/WindingRule.h>
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#include <LibWeb/Bindings/CanvasRenderingContext2DPrototype.h>
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#include <LibWeb/HTML/CanvasGradient.h>
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#include <LibWeb/HTML/CanvasPattern.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/canvas.html#canvasstate
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class CanvasState {
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public:
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virtual ~CanvasState() = default;
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virtual Gfx::Painter* painter_for_canvas_state() = 0;
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virtual Gfx::Path& path_for_canvas_state() = 0;
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void save();
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void restore();
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void reset();
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bool is_context_lost();
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using FillOrStrokeVariant = Variant<Gfx::Color, GC::Root<CanvasGradient>, GC::Root<CanvasPattern>>;
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struct FillOrStrokeStyle {
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FillOrStrokeStyle(Gfx::Color color)
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: m_fill_or_stroke_style(color)
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{
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}
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FillOrStrokeStyle(GC::Root<CanvasGradient> gradient)
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: m_fill_or_stroke_style(gradient)
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{
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}
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FillOrStrokeStyle(GC::Root<CanvasPattern> pattern)
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: m_fill_or_stroke_style(pattern)
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{
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}
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NonnullRefPtr<Gfx::PaintStyle> to_gfx_paint_style();
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Optional<Gfx::Color> as_color() const;
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Gfx::Color to_color_but_fixme_should_accept_any_paint_style() const;
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using JsFillOrStrokeStyle = Variant<String, GC::Root<CanvasGradient>, GC::Root<CanvasPattern>>;
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JsFillOrStrokeStyle to_js_fill_or_stroke_style() const
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{
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return m_fill_or_stroke_style.visit(
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[&](Gfx::Color color) -> JsFillOrStrokeStyle {
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return color.to_string(Gfx::Color::HTMLCompatibleSerialization::Yes);
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},
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[&](auto handle) -> JsFillOrStrokeStyle {
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return handle;
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});
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}
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private:
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FillOrStrokeVariant m_fill_or_stroke_style;
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RefPtr<Gfx::PaintStyle> m_color_paint_style { nullptr };
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};
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// https://html.spec.whatwg.org/multipage/canvas.html#drawing-state
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struct DrawingState {
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Gfx::AffineTransform transform;
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FillOrStrokeStyle fill_style { Gfx::Color::Black };
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FillOrStrokeStyle stroke_style { Gfx::Color::Black };
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float shadow_offset_x { 0.0f };
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float shadow_offset_y { 0.0f };
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float shadow_blur { 0.0f };
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Gfx::Color shadow_color { Gfx::Color::Transparent };
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Vector<Gfx::Filter> filters;
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Optional<String> filters_string;
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float line_width { 1 };
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Bindings::CanvasLineCap line_cap { Bindings::CanvasLineCap::Butt };
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Bindings::CanvasLineJoin line_join { Bindings::CanvasLineJoin::Miter };
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float miter_limit { 10 };
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Vector<double> dash_list;
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float line_dash_offset { 0 };
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bool image_smoothing_enabled { true };
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Bindings::ImageSmoothingQuality image_smoothing_quality { Bindings::ImageSmoothingQuality::Low };
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float global_alpha = { 1 };
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Gfx::CompositingAndBlendingOperator current_compositing_and_blending_operator = Gfx::CompositingAndBlendingOperator::SourceOver;
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RefPtr<CSS::CSSStyleValue> font_style_value { nullptr };
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RefPtr<Gfx::Font const> current_font { nullptr };
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Bindings::CanvasTextAlign text_align { Bindings::CanvasTextAlign::Start };
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Bindings::CanvasTextBaseline text_baseline { Bindings::CanvasTextBaseline::Alphabetic };
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};
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DrawingState& drawing_state() { return m_drawing_state; }
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DrawingState const& drawing_state() const { return m_drawing_state; }
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void clear_drawing_state_stack() { m_drawing_state_stack.clear(); }
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void reset_drawing_state() { m_drawing_state = {}; }
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virtual void reset_to_default_state() = 0;
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protected:
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CanvasState() = default;
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private:
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DrawingState m_drawing_state;
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Vector<DrawingState> m_drawing_state_stack;
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// https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-context-lost
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bool m_context_lost { false };
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};
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}
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