ladybird/Userland/Libraries/LibAudio/ClientConnection.cpp
Gunnar Beutner 065040872f Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets
its own unique method name now.
2021-05-03 21:14:06 +02:00

101 lines
2.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h>
namespace Audio {
ClientConnection::ClientConnection()
: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
{
}
void ClientConnection::handshake()
{
send_sync<Messages::AudioServer::Greet>();
}
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (response->success())
break;
sleep(1);
}
}
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
auto response = send_sync<Messages::AudioServer::EnqueueBuffer>(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
return response->success();
}
bool ClientConnection::get_muted()
{
return send_sync<Messages::AudioServer::GetMuted>()->muted();
}
void ClientConnection::set_muted(bool muted)
{
send_sync<Messages::AudioServer::SetMuted>(muted);
}
int ClientConnection::get_main_mix_volume()
{
return send_sync<Messages::AudioServer::GetMainMixVolume>()->volume();
}
void ClientConnection::set_main_mix_volume(int volume)
{
send_sync<Messages::AudioServer::SetMainMixVolume>(volume);
}
int ClientConnection::get_remaining_samples()
{
return send_sync<Messages::AudioServer::GetRemainingSamples>()->remaining_samples();
}
int ClientConnection::get_played_samples()
{
return send_sync<Messages::AudioServer::GetPlayedSamples>()->played_samples();
}
void ClientConnection::set_paused(bool paused)
{
send_sync<Messages::AudioServer::SetPaused>(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
send_sync<Messages::AudioServer::ClearBuffer>(paused);
}
int ClientConnection::get_playing_buffer()
{
return send_sync<Messages::AudioServer::GetPlayingBuffer>()->buffer_id();
}
void ClientConnection::finished_playing_buffer(i32 buffer_id)
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(buffer_id);
}
void ClientConnection::muted_state_changed(bool muted)
{
if (on_muted_state_change)
on_muted_state_change(muted);
}
void ClientConnection::main_mix_volume_changed(i32 volume)
{
if (on_main_mix_volume_change)
on_main_mix_volume_change(volume);
}
}