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104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
/*
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* Copyright (c) 2024, stelar7 <dudedbz@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Array.h>
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#include <LibWeb/Bindings/IDBIndexPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/IndexedDB/IDBIndex.h>
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namespace Web::IndexedDB {
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GC_DEFINE_ALLOCATOR(IDBIndex);
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IDBIndex::~IDBIndex() = default;
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IDBIndex::IDBIndex(JS::Realm& realm, GC::Ref<Index> index, GC::Ref<IDBObjectStore> object_store)
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: PlatformObject(realm)
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, m_index(index)
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, m_object_store_handle(object_store)
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, m_name(index->name())
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{
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}
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GC::Ref<IDBIndex> IDBIndex::create(JS::Realm& realm, GC::Ref<Index> index, GC::Ref<IDBObjectStore> object_store)
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{
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return realm.create<IDBIndex>(realm, index, object_store);
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}
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void IDBIndex::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(IDBIndex);
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Base::initialize(realm);
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}
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void IDBIndex::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_index);
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visitor.visit(m_object_store_handle);
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}
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// https://w3c.github.io/IndexedDB/#dom-idbindex-name
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WebIDL::ExceptionOr<void> IDBIndex::set_name(String const& value)
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{
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auto& realm = this->realm();
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// 1. Let name be the given value.
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auto const& name = value;
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// 2. Let transaction be this’s transaction.
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auto transaction = this->transaction();
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// 3. Let index be this’s index.
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auto index = this->index();
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// 4. If transaction is not an upgrade transaction, throw an "InvalidStateError" DOMException.
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if (!transaction->is_upgrade_transaction())
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return WebIDL::InvalidStateError::create(realm, "Transaction is not an upgrade transaction"_string);
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// 5. If transaction’s state is not active, then throw a "TransactionInactiveError" DOMException.
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if (transaction->state() != IDBTransaction::TransactionState::Active)
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return WebIDL::TransactionInactiveError::create(realm, "Transaction is not active while updating index name"_string);
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// FIXME: 6. If index or index’s object store has been deleted, throw an "InvalidStateError" DOMException.
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// 7. If index’s name is equal to name, terminate these steps.
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if (index->name() == name)
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return {};
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// 8. If an index named name already exists in index’s object store, throw a "ConstraintError" DOMException.
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if (index->object_store()->index_set().contains(name))
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return WebIDL::ConstraintError::create(realm, "An index with the given name already exists"_string);
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// 9. Set index’s name to name.
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index->set_name(name);
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// NOTE: Update the key in the map so it still matches the name
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auto old_value = m_object_store_handle->index_set().take(m_name).release_value();
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m_object_store_handle->index_set().set(name, old_value);
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// 10. Set this’s name to name.
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m_name = name;
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return {};
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}
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// https://w3c.github.io/IndexedDB/#dom-idbindex-keypath
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JS::Value IDBIndex::key_path() const
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{
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return m_index->key_path().visit(
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[&](String const& value) -> JS::Value {
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return JS::PrimitiveString::create(realm().vm(), value);
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},
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[&](Vector<String> const& value) -> JS::Value {
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return JS::Array::create_from<String>(realm(), value.span(), [&](auto const& entry) -> JS::Value {
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return JS::PrimitiveString::create(realm().vm(), entry);
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});
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});
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}
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}
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