ladybird/Userland/Libraries/LibWeb/Layout/TextNode.h
Timothy Flynn 5d71758742 LibWeb: Move initial creation of Unicode segmenters to the Document
The expensive part of creating a segmenter is doing the locale and UCD
data lookups at creation time. Instead of doing this once per text node,
cache the segmenters on the document, and clone them as needed (cloning
is much, much cheaper).

On a profile loading Ladybird's GitHub repo, the following hot methods
changed as follows:

    ChunkIterator ctor: 6.08% -> 0.21%
    Segmenter factory:  5.86% ->    0%
    Segmenter clone:    N/A   -> 0.09%
2024-09-22 18:42:31 +02:00

79 lines
2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Utf8View.h>
#include <LibUnicode/Segmenter.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/Layout/Node.h>
namespace Web::Layout {
class LineBoxFragment;
class TextNode final : public Node {
JS_CELL(TextNode, Node);
JS_DECLARE_ALLOCATOR(TextNode);
public:
TextNode(DOM::Document&, DOM::Text&);
virtual ~TextNode() override;
const DOM::Text& dom_node() const { return static_cast<const DOM::Text&>(*Node::dom_node()); }
String const& text_for_rendering() const;
struct Chunk {
Utf8View view;
NonnullRefPtr<Gfx::Font> font;
size_t start { 0 };
size_t length { 0 };
bool has_breaking_newline { false };
bool is_all_whitespace { false };
Gfx::GlyphRun::TextType text_type;
};
class ChunkIterator {
public:
ChunkIterator(TextNode const&, bool wrap_lines, bool respect_linebreaks);
Optional<Chunk> next();
Optional<Chunk> peek(size_t);
private:
Optional<Chunk> next_without_peek();
Optional<Chunk> try_commit_chunk(size_t start, size_t end, bool has_breaking_newline, Gfx::Font const&, Gfx::GlyphRun::TextType) const;
bool const m_wrap_lines;
bool const m_respect_linebreaks;
Utf8View m_utf8_view;
Gfx::FontCascadeList const& m_font_cascade_list;
Unicode::Segmenter& m_grapheme_segmenter;
size_t m_current_index { 0 };
Vector<Chunk> m_peek_queue;
};
void invalidate_text_for_rendering();
void compute_text_for_rendering();
Unicode::Segmenter& grapheme_segmenter() const;
virtual JS::GCPtr<Painting::Paintable> create_paintable() const override;
private:
virtual bool is_text_node() const final { return true; }
Optional<String> m_text_for_rendering;
mutable OwnPtr<Unicode::Segmenter> m_grapheme_segmenter;
};
template<>
inline bool Node::fast_is<TextNode>() const { return is_text_node(); }
}