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With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibWeb/DOM/Event.h>
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namespace Web::HTML {
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struct CloseEventInit : public DOM::EventInit {
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bool was_clean { false };
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u16 code { 0 };
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String reason;
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};
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class CloseEvent : public DOM::Event {
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WEB_PLATFORM_OBJECT(CloseEvent, DOM::Event);
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JS_DECLARE_ALLOCATOR(CloseEvent);
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public:
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[[nodiscard]] static JS::NonnullGCPtr<CloseEvent> create(JS::Realm&, FlyString const& event_name, CloseEventInit const& event_init = {});
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<CloseEvent>> construct_impl(JS::Realm&, FlyString const& event_name, CloseEventInit const& event_init);
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virtual ~CloseEvent() override;
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bool was_clean() const { return m_was_clean; }
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u16 code() const { return m_code; }
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String reason() const { return m_reason; }
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private:
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CloseEvent(JS::Realm&, FlyString const& event_name, CloseEventInit const& event_init);
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virtual void initialize(JS::Realm&) override;
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bool m_was_clean { false };
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u16 m_code { 0 };
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String m_reason;
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};
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}
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