ladybird/Kernel/Devices/HID/PS2KeyboardDevice.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

49 lines
1.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <AK/DoublyLinkedList.h>
#include <AK/Types.h>
#include <Kernel/API/KeyCode.h>
#include <Kernel/Devices/HID/I8042Controller.h>
#include <Kernel/Devices/HID/KeyboardDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
#include <LibKeyboard/CharacterMap.h>
namespace Kernel {
class PS2KeyboardDevice final : public IRQHandler
, public KeyboardDevice
, public I8042Device {
AK_MAKE_ETERNAL
public:
static RefPtr<PS2KeyboardDevice> try_to_initialize(const I8042Controller&);
virtual ~PS2KeyboardDevice() override;
bool initialize();
virtual const char* purpose() const override { return class_name(); }
// ^I8042Device
virtual void irq_handle_byte_read(u8 byte) override;
virtual void enable_interrupts() override
{
enable_irq();
}
private:
explicit PS2KeyboardDevice(const I8042Controller&);
// ^IRQHandler
virtual void handle_irq(const RegisterState&) override;
// ^CharacterDevice
virtual const char* class_name() const override { return "KeyboardDevice"; }
};
}