ladybird/Kernel/Devices/HID/PS2MouseDevice.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

60 lines
1.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/CircularQueue.h>
#include <Kernel/API/MousePacket.h>
#include <Kernel/Devices/HID/I8042Controller.h>
#include <Kernel/Devices/HID/MouseDevice.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Random.h>
namespace Kernel {
class PS2MouseDevice : public IRQHandler
, public MouseDevice
, public I8042Device {
public:
static RefPtr<PS2MouseDevice> try_to_initialize(const I8042Controller&);
bool initialize();
virtual ~PS2MouseDevice() override;
virtual const char* purpose() const override { return class_name(); }
// ^I8042Device
virtual void irq_handle_byte_read(u8 byte) override;
virtual void enable_interrupts() override
{
enable_irq();
}
protected:
explicit PS2MouseDevice(const I8042Controller&);
// ^IRQHandler
virtual void handle_irq(const RegisterState&) override;
struct RawPacket {
union {
u32 dword;
u8 bytes[4];
};
};
u8 read_from_device();
u8 send_command(u8 command);
u8 send_command(u8 command, u8 data);
MousePacket parse_data_packet(const RawPacket&);
void set_sample_rate(u8);
u8 get_device_id();
u8 m_data_state { 0 };
RawPacket m_data;
bool m_has_wheel { false };
bool m_has_five_buttons { false };
};
}