ladybird/Userland/Applications/3DFileViewer/main.cpp
Erik Biederstadt 585e7890cd 3DFileViewer: Move Demos/GLTeapot to Applications/3DFileViewer
Also changes the category to `Graphics`
2021-05-19 19:34:12 +01:00

204 lines
6 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/ElapsedTimer.h>
#include <LibCore/File.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGUI/Application.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
#include "Mesh.h"
#include "MeshLoader.h"
#include "WavefrontOBJLoader.h"
static constexpr u16 RENDER_WIDTH = 640;
static constexpr u16 RENDER_HEIGHT = 480;
class GLContextWidget final : public GUI::Widget {
C_OBJECT(GLContextWidget)
public:
bool load(const String& fname);
private:
GLContextWidget()
: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
{
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT });
m_context = GL::create_context(*m_bitmap);
start_timer(20);
GL::make_context_current(m_context);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
// Set projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5, 0.5, -0.5, 0.5, 1, 1500);
m_init_list = glGenLists(1);
glNewList(m_init_list, GL_COMPILE);
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glEndList();
// Load the teapot
m_mesh = m_mesh_loader->load("/res/gl/teapot.obj");
dbgln("3DFileViewer: teapot mesh has {} triangles.", m_mesh->triangle_count());
}
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
private:
RefPtr<Mesh> m_mesh;
RefPtr<Gfx::Bitmap> m_bitmap;
OwnPtr<GL::GLContext> m_context;
NonnullOwnPtr<WavefrontOBJLoader> m_mesh_loader;
GLuint m_init_list { 0 };
};
void GLContextWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
}
void GLContextWidget::timer_event(Core::TimerEvent&)
{
static float angle = 0.0f;
glCallList(m_init_list);
angle -= 0.01f;
auto matrix = Gfx::translation_matrix(FloatVector3(0, 0, -8.5))
* Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle)
* Gfx::rotation_matrix(FloatVector3(0, 1, 0), 0.0f)
* Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle);
// We need to transpose here because OpenGL expects matrices in column major order
// but our matrix class stores elements in row major order.
matrix = matrix.transpose();
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf((float*)matrix.elements());
if (!m_mesh.is_null())
m_mesh->draw();
m_context->present();
update();
}
bool GLContextWidget::load(const String& fname)
{
m_mesh = m_mesh_loader->load(fname);
if (!m_mesh.is_null()) {
dbgln("3DFileViewer: mesh has {} triangles.", m_mesh->triangle_count());
return true;
}
return false;
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil("/home", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
// Construct the main window
auto window = GUI::Window::construct();
auto app_icon = GUI::Icon::default_icon("app-3d-file-viewer");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("3D File Viewer");
window->resize(640, 480);
window->set_resizable(false);
window->set_double_buffering_enabled(true);
auto& widget = window->set_main_widget<GLContextWidget>();
auto menubar = GUI::Menubar::construct();
auto& file_menu = menubar->add_menu("&File");
file_menu.add_action(GUI::CommonActions::make_open_action([&](auto&) {
Optional<String> open_path = GUI::FilePicker::get_open_filepath(window);
if (!open_path.has_value())
return;
auto file = Core::File::construct(open_path.value());
if (!file->filename().ends_with(".obj")) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: invalid file type", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (!file->open(Core::OpenMode::ReadOnly) && file->error() != ENOENT) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: {}", open_path.value(), strerror(errno)), "Error", GUI::MessageBox::Type::Error);
return;
}
if (file->is_device()) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open device files", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (file->is_directory()) {
GUI::MessageBox::show(window, String::formatted("Opening \"{}\" failed: Can't open directories", open_path.value()), "Error", GUI::MessageBox::Type::Error);
return;
}
if (!widget.load(file->filename()))
GUI::MessageBox::show(window, String::formatted("Reading \"{}\" failed.", open_path.value()), "Error", GUI::MessageBox::Type::Error);
}));
file_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) {
app->quit();
}));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("3D File Viewer", app_icon, window));
window->set_menubar(move(menubar));
window->show();
return app->exec();
}