ladybird/Userland/Applications/PixelPaint/BrushTool.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

34 lines
1 KiB
C++

/*
* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Tool.h"
namespace PixelPaint {
class BrushTool final : public Tool {
public:
BrushTool();
virtual ~BrushTool() override;
virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
virtual GUI::Widget* get_properties_widget() override;
private:
RefPtr<GUI::Widget> m_properties_widget;
int m_size { 20 };
int m_hardness { 80 };
bool m_was_drawing { false };
Gfx::IntPoint m_last_position;
void draw_line(Gfx::Bitmap& bitmap, const Gfx::Color& color, const Gfx::IntPoint& start, const Gfx::IntPoint& end);
void draw_point(Gfx::Bitmap& bitmap, const Gfx::Color& color, const Gfx::IntPoint& point);
};
}