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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
1 KiB
C++
34 lines
1 KiB
C++
/*
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* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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namespace PixelPaint {
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class BrushTool final : public Tool {
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public:
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BrushTool();
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virtual ~BrushTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual GUI::Widget* get_properties_widget() override;
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private:
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RefPtr<GUI::Widget> m_properties_widget;
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int m_size { 20 };
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int m_hardness { 80 };
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bool m_was_drawing { false };
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Gfx::IntPoint m_last_position;
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void draw_line(Gfx::Bitmap& bitmap, const Gfx::Color& color, const Gfx::IntPoint& start, const Gfx::IntPoint& end);
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void draw_point(Gfx::Bitmap& bitmap, const Gfx::Color& color, const Gfx::IntPoint& point);
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};
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}
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