ladybird/Userland/Applications/PixelPaint/Layer.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

75 lines
1.9 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <AK/Weakable.h>
#include <LibGfx/Bitmap.h>
namespace PixelPaint {
class Image;
class Layer
: public RefCounted<Layer>
, public Weakable<Layer> {
AK_MAKE_NONCOPYABLE(Layer);
AK_MAKE_NONMOVABLE(Layer);
public:
static RefPtr<Layer> create_with_size(Image&, const Gfx::IntSize&, const String& name);
static RefPtr<Layer> create_with_bitmap(Image&, const Gfx::Bitmap&, const String& name);
static RefPtr<Layer> create_snapshot(Image&, const Layer&);
~Layer() { }
const Gfx::IntPoint& location() const { return m_location; }
void set_location(const Gfx::IntPoint& location) { m_location = location; }
const Gfx::Bitmap& bitmap() const { return *m_bitmap; }
Gfx::Bitmap& bitmap() { return *m_bitmap; }
Gfx::IntSize size() const { return bitmap().size(); }
Gfx::IntRect relative_rect() const { return { location(), size() }; }
Gfx::IntRect rect() const { return { {}, size() }; }
const String& name() const { return m_name; }
void set_name(const String&);
void set_bitmap(Gfx::Bitmap& bitmap) { m_bitmap = bitmap; }
void did_modify_bitmap(Image&);
void set_selected(bool selected) { m_selected = selected; }
bool is_selected() const { return m_selected; }
bool is_visible() const { return m_visible; }
void set_visible(bool visible);
int opacity_percent() const { return m_opacity_percent; }
void set_opacity_percent(int);
private:
Layer(Image&, const Gfx::IntSize&, const String& name);
Layer(Image&, const Gfx::Bitmap&, const String& name);
Image& m_image;
String m_name;
Gfx::IntPoint m_location;
RefPtr<Gfx::Bitmap> m_bitmap;
bool m_selected { false };
bool m_visible { true };
int m_opacity_percent { 100 };
};
}