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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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#include <LibCore/Timer.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Painter.h>
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namespace PixelPaint {
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class SprayTool final : public Tool {
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public:
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SprayTool();
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virtual ~SprayTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_tool_button_contextmenu(GUI::ContextMenuEvent&) override;
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virtual GUI::Widget* get_properties_widget() override;
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private:
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void paint_it();
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RefPtr<GUI::Widget> m_properties_widget;
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RefPtr<Core::Timer> m_timer;
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Gfx::IntPoint m_last_pos;
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Color m_color;
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RefPtr<GUI::Menu> m_context_menu;
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GUI::ActionGroup m_thickness_actions;
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int m_thickness { 10 };
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int m_density { 40 };
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};
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}
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