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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Event.h>
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#include <LibGUI/Forward.h>
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namespace PixelPaint {
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class ImageEditor;
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class Layer;
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class Tool {
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public:
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virtual ~Tool();
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virtual void on_mousedown(Layer&, GUI::MouseEvent&, GUI::MouseEvent&) { }
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virtual void on_mousemove(Layer&, GUI::MouseEvent&, GUI::MouseEvent&) { }
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virtual void on_mouseup(Layer&, GUI::MouseEvent&, GUI::MouseEvent&) { }
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virtual void on_context_menu(Layer&, GUI::ContextMenuEvent&) { }
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virtual void on_tool_button_contextmenu(GUI::ContextMenuEvent&) { }
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virtual void on_second_paint(const Layer&, GUI::PaintEvent&) { }
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virtual void on_keydown(GUI::KeyEvent&) { }
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virtual void on_keyup(GUI::KeyEvent&) { }
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virtual GUI::Widget* get_properties_widget() { return nullptr; }
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void clear() { m_editor = nullptr; }
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void setup(ImageEditor&);
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GUI::Action* action() { return m_action; }
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void set_action(GUI::Action*);
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protected:
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Tool();
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WeakPtr<ImageEditor> m_editor;
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RefPtr<GUI::Action> m_action;
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};
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}
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