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We had some inconsistencies before: - Sometimes "The", sometimes "the" - Sometimes trailing ".", sometimes no trailing "." I picked the most common one (lowecase "the", trailing ".") and applied it to all copyright headers. By using the exact same string everywhere we can ensure nothing gets missed during a global search (and replace), and that these inconsistencies are not spread any further (as copyright headers are commonly copied to new files).
187 lines
5.4 KiB
C++
187 lines
5.4 KiB
C++
/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <AK/Vector.h>
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#include <LibCore/DirIterator.h>
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#include <LibGUI/Model.h>
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class MouseCursorModel final : public GUI::Model {
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public:
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static NonnullRefPtr<MouseCursorModel> create() { return adopt_ref(*new MouseCursorModel); }
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virtual ~MouseCursorModel() override { }
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enum Column {
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Bitmap,
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Name,
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__Count,
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};
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virtual int row_count(const GUI::ModelIndex&) const override { return m_cursors.size(); }
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virtual int column_count(const GUI::ModelIndex&) const override { return Column::__Count; }
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virtual String column_name(int column_index) const override
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{
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switch (column_index) {
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case Column::Bitmap:
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return {};
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case Column::Name:
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return "Name";
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}
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VERIFY_NOT_REACHED();
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}
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virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
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{
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auto& cursor = m_cursors[index.row()];
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if (role == GUI::ModelRole::Display) {
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switch (index.column()) {
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case Column::Bitmap:
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if (!cursor.bitmap)
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return {};
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return *cursor.bitmap;
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case Column::Name:
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return cursor.name;
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}
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VERIFY_NOT_REACHED();
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}
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return {};
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}
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virtual void update() override
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{
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m_cursors.clear();
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Core::DirIterator iterator("/res/cursors", Core::DirIterator::Flags::SkipDots);
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while (iterator.has_next()) {
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auto path = iterator.next_full_path();
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if (path.contains("2x"))
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continue;
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Cursor cursor;
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cursor.path = move(path);
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cursor.bitmap = Gfx::Bitmap::load_from_file(cursor.path);
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auto filename_split = cursor.path.split('/');
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cursor.name = filename_split[2];
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m_cursors.append(move(cursor));
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}
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did_update();
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}
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private:
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MouseCursorModel() { }
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struct Cursor {
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RefPtr<Gfx::Bitmap> bitmap;
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String path;
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String name;
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};
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Vector<Cursor> m_cursors;
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};
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class FileIconsModel final : public GUI::Model {
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public:
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static NonnullRefPtr<FileIconsModel> create() { return adopt_ref(*new FileIconsModel); }
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virtual ~FileIconsModel() override { }
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enum Column {
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BigIcon,
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LittleIcon,
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Name,
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__Count,
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};
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virtual int row_count(const GUI::ModelIndex&) const override { return m_icon_sets.size(); }
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virtual int column_count(const GUI::ModelIndex&) const override { return Column::__Count; }
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virtual String column_name(int column_index) const override
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{
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switch (column_index) {
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case Column::BigIcon:
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return {};
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case Column::LittleIcon:
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return {};
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case Column::Name:
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return "Name";
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}
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VERIFY_NOT_REACHED();
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}
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virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
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{
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auto& icon_set = m_icon_sets[index.row()];
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if (role == GUI::ModelRole::Display) {
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switch (index.column()) {
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case Column::BigIcon:
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if (!icon_set.big_icon)
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return {};
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return *icon_set.big_icon;
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case Column::LittleIcon:
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if (!icon_set.little_icon)
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return {};
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return *icon_set.little_icon;
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case Column::Name:
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return icon_set.name;
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}
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VERIFY_NOT_REACHED();
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}
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return {};
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}
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virtual void update() override
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{
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m_icon_sets.clear();
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Core::DirIterator big_iterator("/res/icons/32x32", Core::DirIterator::Flags::SkipDots);
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while (big_iterator.has_next()) {
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auto path = big_iterator.next_full_path();
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if (!path.contains("filetype-") && !path.contains("app-"))
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continue;
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IconSet icon_set;
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icon_set.big_icon = Gfx::Bitmap::load_from_file(path);
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auto filename_split = path.split('/');
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icon_set.name = filename_split[3];
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m_icon_sets.append(move(icon_set));
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}
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auto big_icons_found = m_icon_sets.size();
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Core::DirIterator little_iterator("/res/icons/16x16", Core::DirIterator::Flags::SkipDots);
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while (little_iterator.has_next()) {
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auto path = little_iterator.next_full_path();
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if (!path.contains("filetype-") && !path.contains("app-"))
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continue;
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IconSet icon_set;
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icon_set.little_icon = Gfx::Bitmap::load_from_file(path);
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auto filename_split = path.split('/');
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icon_set.name = filename_split[3];
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for (size_t i = 0; i < big_icons_found; i++) {
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if (icon_set.name == m_icon_sets[i].name) {
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m_icon_sets[i].little_icon = icon_set.little_icon;
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goto next_iteration;
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}
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}
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m_icon_sets.append(move(icon_set));
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next_iteration:
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continue;
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}
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did_update();
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}
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private:
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FileIconsModel() { }
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struct IconSet {
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RefPtr<Gfx::Bitmap> big_icon;
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RefPtr<Gfx::Bitmap> little_icon;
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String name;
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};
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Vector<IconSet> m_icon_sets;
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};
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