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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ProjectTemplatesModel.h"
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#include <DevTools/HackStudio/ProjectTemplate.h>
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#include <AK/Result.h>
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#include <AK/Vector.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Dialog.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/TextBox.h>
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namespace HackStudio {
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class NewProjectDialog : public GUI::Dialog {
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C_OBJECT(NewProjectDialog);
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public:
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static int show(GUI::Window* parent_window);
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Optional<String> created_project_path() const { return m_created_project_path; }
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private:
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NewProjectDialog(GUI::Window* parent);
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virtual ~NewProjectDialog() override;
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void update_dialog();
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Optional<String> get_available_project_name();
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Optional<String> get_project_full_path();
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void do_create_project();
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RefPtr<ProjectTemplate> selected_template();
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NonnullRefPtr<ProjectTemplatesModel> m_model;
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bool m_input_valid { false };
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RefPtr<GUI::Widget> m_icon_view_container;
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RefPtr<GUI::IconView> m_icon_view;
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RefPtr<GUI::Label> m_description_label;
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RefPtr<GUI::TextBox> m_name_input;
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RefPtr<GUI::TextBox> m_create_in_input;
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RefPtr<GUI::Label> m_full_path_label;
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RefPtr<GUI::Button> m_ok_button;
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RefPtr<GUI::Button> m_cancel_button;
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RefPtr<GUI::Button> m_browse_button;
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Optional<String> m_created_project_path;
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};
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}
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