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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ProjectFile.h"
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#include <AK/LexicalPath.h>
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#include <AK/Noncopyable.h>
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#include <AK/OwnPtr.h>
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#include <LibGUI/FileSystemModel.h>
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namespace HackStudio {
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class Project {
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AK_MAKE_NONCOPYABLE(Project);
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AK_MAKE_NONMOVABLE(Project);
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public:
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~Project();
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static OwnPtr<Project> open_with_root_path(const String& root_path);
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GUI::FileSystemModel& model() { return *m_model; }
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const GUI::FileSystemModel& model() const { return *m_model; }
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String name() const { return LexicalPath(m_root_path).basename(); }
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String root_path() const { return m_root_path; }
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NonnullRefPtr<ProjectFile> get_file(const String& path) const;
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void for_each_text_file(Function<void(const ProjectFile&)>) const;
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private:
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explicit Project(const String& root_path);
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String to_absolute_path(const String&) const;
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RefPtr<GUI::FileSystemModel> m_model;
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mutable NonnullRefPtrVector<ProjectFile> m_files;
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String m_root_path;
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};
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}
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