ladybird/Userland/DevTools/HackStudio/ProjectTemplate.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

47 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Nick Vella <nick@nxk.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/LexicalPath.h>
#include <AK/RefCounted.h>
#include <AK/Result.h>
#include <AK/String.h>
#include <AK/Weakable.h>
#include <LibGUI/Icon.h>
namespace HackStudio {
class ProjectTemplate : public RefCounted<ProjectTemplate> {
public:
static String templates_path() { return "/res/devel/templates"; }
static RefPtr<ProjectTemplate> load_from_manifest(const String& manifest_path);
explicit ProjectTemplate(const String& id, const String& name, const String& description, const GUI::Icon& icon, int priority);
Result<void, String> create_project(const String& name, const String& path);
const String& id() const { return m_id; }
const String& name() const { return m_name; }
const String& description() const { return m_description; }
const GUI::Icon& icon() const { return m_icon; }
const String content_path() const
{
return LexicalPath::canonicalized_path(String::formatted("{}/{}", templates_path(), m_id));
}
int priority() const { return m_priority; }
private:
String m_id;
String m_name;
String m_description;
GUI::Icon m_icon;
int m_priority { 0 };
};
}