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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/LexicalPath.h>
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#include <AK/RefCounted.h>
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#include <AK/Result.h>
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#include <AK/String.h>
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#include <AK/Weakable.h>
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#include <LibGUI/Icon.h>
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namespace HackStudio {
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class ProjectTemplate : public RefCounted<ProjectTemplate> {
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public:
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static String templates_path() { return "/res/devel/templates"; }
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static RefPtr<ProjectTemplate> load_from_manifest(const String& manifest_path);
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explicit ProjectTemplate(const String& id, const String& name, const String& description, const GUI::Icon& icon, int priority);
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Result<void, String> create_project(const String& name, const String& path);
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const String& id() const { return m_id; }
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const String& name() const { return m_name; }
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const String& description() const { return m_description; }
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const GUI::Icon& icon() const { return m_icon; }
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const String content_path() const
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{
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return LexicalPath::canonicalized_path(String::formatted("{}/{}", templates_path(), m_id));
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}
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int priority() const { return m_priority; }
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private:
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String m_id;
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String m_name;
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String m_description;
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GUI::Icon m_icon;
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int m_priority { 0 };
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};
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}
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