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Now our painting order inside stacking contexts is closer to the algorithm specified by CSS 2.1 (see section 9.9 and Appendix E)
40 lines
886 B
C++
40 lines
886 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibWeb/Layout/Node.h>
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namespace Web::Layout {
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class StackingContext {
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public:
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StackingContext(Box&, StackingContext* parent);
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StackingContext* parent() { return m_parent; }
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const StackingContext* parent() const { return m_parent; }
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enum class StackingContextPaintPhase {
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BackgroundAndBorders,
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Floats,
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Foreground,
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FocusAndOverlay,
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};
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void paint_descendants(PaintContext&, Node&, StackingContextPaintPhase);
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void paint(PaintContext&);
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HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const;
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void dump(int indent = 0) const;
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private:
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Box& m_box;
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StackingContext* const m_parent { nullptr };
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Vector<StackingContext*> m_children;
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};
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}
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