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The ScreenBackend is a thin wrapper around the actual screen hardware connection. It contains all the variables specific to that hardware and abstracts away operations that deal with controlling the hardware. The standard ScreenBackend implementor is HardwareScreenBackend, which contains all the existing frame buffer & ioctl handling code of Screen. I took this opportunity to introduce ErrorOr wherever sensible.
126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
/*
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* Copyright (c) 2018-2020, the SerenityOS developers.
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* Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "HardwareScreenBackend.h"
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#include "ScreenBackend.h"
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#include <AK/Try.h>
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#include <Kernel/API/FB.h>
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#include <LibCore/System.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/mman.h>
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#include <unistd.h>
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namespace WindowServer {
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HardwareScreenBackend::HardwareScreenBackend(String device)
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: m_device(move(device))
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{
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}
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ErrorOr<void> HardwareScreenBackend::open()
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{
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m_framebuffer_fd = TRY(Core::System::open(m_device.characters(), O_RDWR | O_CLOEXEC));
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FBProperties properties;
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if (fb_get_properties(m_framebuffer_fd, &properties) < 0)
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return Error::from_syscall(String::formatted("failed to ioctl {}", m_device), errno);
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m_can_device_flush_buffers = (properties.partial_flushing_support != 0);
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m_can_set_head_buffer = (properties.doublebuffer_support != 0);
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return {};
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}
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HardwareScreenBackend::~HardwareScreenBackend()
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{
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if (m_framebuffer_fd >= 0) {
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close(m_framebuffer_fd);
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m_framebuffer_fd = -1;
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}
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if (m_framebuffer) {
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MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
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m_framebuffer = nullptr;
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m_size_in_bytes = 0;
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}
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}
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ErrorOr<void> HardwareScreenBackend::set_head_resolution(FBHeadResolution resolution)
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{
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auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
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if (rc != 0)
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return Error::from_syscall("fb_set_resolution", rc);
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return {};
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}
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ErrorOr<void> HardwareScreenBackend::unmap_framebuffer()
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{
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if (m_framebuffer) {
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size_t previous_size_in_bytes = m_size_in_bytes;
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return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
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}
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return {};
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}
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ErrorOr<void> HardwareScreenBackend::map_framebuffer()
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{
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_size_in_bytes = properties.buffer_length;
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m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
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if (m_can_set_head_buffer) {
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// Note: fall back to assuming the second buffer starts right after the last line of the first
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// Note: for now, this calculation works quite well, so need to defer it to another function
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// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
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// to set the second buffer at different location than this, we might need to consider bringing
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// back a function with ioctl to check this.
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m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
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} else {
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m_back_buffer_offset = 0;
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}
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return {};
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}
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ErrorOr<FBHeadProperties> HardwareScreenBackend::get_head_properties()
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{
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_pitch = static_cast<int>(properties.pitch);
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return properties;
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}
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void HardwareScreenBackend::set_head_buffer(int head_index)
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{
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VERIFY(m_can_set_head_buffer);
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VERIFY(head_index <= 1 && head_index >= 0);
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FBHeadVerticalOffset offset { 0, 0 };
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if (head_index == 1)
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offset.offsetted = 1;
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int rc = fb_set_head_vertical_offset_buffer(m_framebuffer_fd, &offset);
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VERIFY(rc == 0);
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}
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ErrorOr<void> HardwareScreenBackend::flush_framebuffer_rects(int buffer_index, Span<FBRect const> flush_rects)
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{
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int rc = fb_flush_buffers(m_framebuffer_fd, buffer_index, flush_rects.data(), (unsigned)flush_rects.size());
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if (rc == -ENOTSUP)
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m_can_device_flush_buffers = false;
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else
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return Error::from_syscall("fb_flush_buffers", rc);
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return {};
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}
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}
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