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The implementation of painting for SVG text follows the same pattern as the implementation of painting for SVG geometries. However, instead of reusing the existing PaintableWithLines to draw text, a new class called SVGTextPaintable is introduced. because everything that is painted inside an SVG is expected to inherit from SVGGraphicsPaintable. Therefore reusing the text painting from regular text nodes would require significant refactoring.
39 lines
1,000 B
C++
39 lines
1,000 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::SVG {
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// https://svgwg.org/svg2-draft/text.html#InterfaceSVGTextContentElement
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class SVGTextContentElement : public SVGGraphicsElement {
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WEB_PLATFORM_OBJECT(SVGTextContentElement, SVGGraphicsElement);
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public:
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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virtual void parse_attribute(DeprecatedFlyString const& name, DeprecatedString const& value) override;
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WebIDL::ExceptionOr<int> get_number_of_chars() const;
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Gfx::FloatPoint get_offset() const;
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protected:
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SVGTextContentElement(DOM::Document&, DOM::QualifiedName);
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virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
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private:
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float m_x { 0 };
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float m_y { 0 };
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float m_dx { 0 };
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float m_dy { 0 };
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};
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}
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