ladybird/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
Sam Atkins 103613a3a9 LibWeb: Incorporate spread-distance into box-shadow rendering
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.
2022-02-08 17:45:51 +01:00

65 lines
2.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/DisjointRectSet.h>
#include <LibGfx/Filters/FastBoxBlurFilter.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Painting/PaintContext.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, Vector<BoxShadowData> const& box_shadow_layers)
{
if (box_shadow_layers.is_empty())
return;
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
for (int layer_index = box_shadow_layers.size() - 1; layer_index >= 0; layer_index--) {
auto& box_shadow_data = box_shadow_layers[layer_index];
// FIXME: Paint inset shadows.
if (box_shadow_data.placement != BoxShadowPlacement::Outer)
continue;
Gfx::IntRect bitmap_rect = {
0,
0,
content_rect.width() + (2 * box_shadow_data.spread_distance) + (4 * box_shadow_data.blur_radius),
content_rect.height() + (2 * box_shadow_data.spread_distance) + (4 * box_shadow_data.blur_radius)
};
Gfx::IntPoint blur_rect_position = {
content_rect.x() - box_shadow_data.spread_distance - (2 * box_shadow_data.blur_radius) + box_shadow_data.offset_x,
content_rect.y() - box_shadow_data.spread_distance - (2 * box_shadow_data.blur_radius) + box_shadow_data.offset_y
};
if (bitmap_rect.is_empty())
return;
auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
if (bitmap_or_error.is_error()) {
dbgln("Unable to allocate temporary bitmap for box-shadow rendering: {}", bitmap_or_error.error());
return;
}
auto new_bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter painter(*new_bitmap);
painter.fill_rect({ { 2 * box_shadow_data.blur_radius, 2 * box_shadow_data.blur_radius }, { content_rect.width() + (2 * box_shadow_data.spread_distance), content_rect.height() + (2 * box_shadow_data.spread_distance) } }, box_shadow_data.color);
Gfx::FastBoxBlurFilter filter(*new_bitmap);
filter.apply_three_passes(box_shadow_data.blur_radius);
Gfx::DisjointRectSet rect_set;
rect_set.add(bitmap_rect);
auto shattered = rect_set.shatter({ content_rect.location() - blur_rect_position, content_rect.size() });
for (auto& rect : shattered.rects())
context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
}
}
}