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While doing this, we can also just return a normal RefPtr instead of a LockRefPtr, because we create these channels when initializing an audio controller, and never change the pointer in AudioController instances after their initialization, hence no locking is necessary.
37 lines
839 B
C++
37 lines
839 B
C++
/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Error.h>
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#include <AK/IntrusiveList.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/OwnPtr.h>
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#include <AK/Types.h>
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#include <Kernel/Devices/Audio/Controller.h>
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namespace Kernel {
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class AudioManagement {
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public:
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AudioManagement();
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static AudioManagement& the();
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static MajorNumber audio_type_major_number();
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static MinorNumber generate_storage_minor_number();
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bool initialize();
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private:
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ErrorOr<NonnullRefPtr<AudioController>> determine_audio_device(PCI::DeviceIdentifier const& device_identifier) const;
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void enumerate_hardware_controllers();
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SpinlockProtected<IntrusiveList<&AudioController::m_node>, LockRank::None> m_controllers_list;
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};
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}
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