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And assume 24x24 button sizes by default. There currently aren't any toolbars with custom button sizes, but if the need arises, they can always determine their own padding.
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/EventLoop.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/SeparatorWidget.h>
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#include <LibGUI/Toolbar.h>
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#include <LibGfx/Palette.h>
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REGISTER_WIDGET(GUI, Toolbar)
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namespace GUI {
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Toolbar::Toolbar(Orientation orientation, int button_size)
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: m_orientation(orientation)
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, m_button_size(button_size)
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{
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if (m_orientation == Orientation::Horizontal)
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set_fixed_height(button_size);
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else
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set_fixed_width(button_size);
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set_layout<BoxLayout>(orientation);
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layout()->set_spacing(0);
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layout()->set_margins({ 2, 2, 2, 2 });
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}
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class ToolbarButton final : public Button {
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C_OBJECT(ToolbarButton);
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public:
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virtual ~ToolbarButton() override = default;
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private:
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explicit ToolbarButton(Action& action)
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{
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if (action.group() && action.group()->is_exclusive())
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set_exclusive(true);
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set_action(action);
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set_tooltip(tooltip(action));
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set_focus_policy(FocusPolicy::NoFocus);
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if (action.icon())
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set_icon(action.icon());
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else
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set_text(action.text());
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set_button_style(Gfx::ButtonStyle::Coolbar);
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}
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String tooltip(Action const& action) const
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{
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StringBuilder builder;
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builder.append(action.text());
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if (action.shortcut().is_valid()) {
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builder.append(" ("sv);
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builder.append(action.shortcut().to_string());
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builder.append(')');
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}
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return builder.to_string();
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}
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virtual void enter_event(Core::Event& event) override
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{
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auto* app = Application::the();
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if (app && action())
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Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionEnter, *action()));
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return Button::enter_event(event);
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}
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virtual void leave_event(Core::Event& event) override
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{
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auto* app = Application::the();
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if (app && action())
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Core::EventLoop::current().post_event(*app, make<ActionEvent>(ActionEvent::Type::ActionLeave, *action()));
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return Button::leave_event(event);
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}
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};
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ErrorOr<NonnullRefPtr<GUI::Button>> Toolbar::try_add_action(Action& action)
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{
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auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item));
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item->type = Item::Type::Action;
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item->action = action;
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// NOTE: Grow the m_items capacity before potentially adding a child widget.
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// This avoids having to untangle the child widget in case of allocation failure.
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TRY(m_items.try_ensure_capacity(m_items.size() + 1));
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auto button = TRY(try_add<ToolbarButton>(action));
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button->set_fixed_size(m_button_size, m_button_size);
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m_items.unchecked_append(move(item));
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return button;
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}
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GUI::Button& Toolbar::add_action(Action& action)
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{
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auto button = MUST(try_add_action(action));
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return *button;
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}
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ErrorOr<void> Toolbar::try_add_separator()
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{
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// NOTE: Grow the m_items capacity before potentially adding a child widget.
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TRY(m_items.try_ensure_capacity(m_items.size() + 1));
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auto item = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Item));
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item->type = Item::Type::Separator;
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(void)TRY(try_add<SeparatorWidget>(m_orientation == Gfx::Orientation::Horizontal ? Gfx::Orientation::Vertical : Gfx::Orientation::Horizontal));
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m_items.unchecked_append(move(item));
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return {};
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}
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void Toolbar::add_separator()
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{
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MUST(try_add_separator());
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}
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void Toolbar::paint_event(PaintEvent& event)
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{
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), palette().button());
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}
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Optional<UISize> Toolbar::calculated_preferred_size() const
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{
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if (m_orientation == Gfx::Orientation::Horizontal)
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return { { SpecialDimension::Grow, SpecialDimension::Fit } };
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else
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return { { SpecialDimension::Fit, SpecialDimension::Grow } };
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VERIFY_NOT_REACHED();
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}
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}
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