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This patch adds FunctionEnvironmentRecord as a subclass of the existing DeclarativeEnvironmentRecord. Things that are specific to function environment records move into there, simplifying the base. Most of the abstract operations related to function environment records are rewritten to match the spec exactly. I also had to implement GetThisEnvironment() and GetSuperConstructor() to keep tests working after the changes, so that's nice as well. :^)
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Function.h>
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namespace JS {
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class BoundFunction final : public Function {
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JS_OBJECT(BoundFunction, Function);
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public:
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BoundFunction(GlobalObject&, Function& target_function, Value bound_this, Vector<Value> arguments, i32 length, Object* constructor_prototype);
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virtual void initialize(GlobalObject&) override;
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virtual ~BoundFunction();
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virtual Value call() override;
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virtual Value construct(Function& new_target) override;
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virtual FunctionEnvironmentRecord* create_environment_record() override;
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virtual void visit_edges(Visitor&) override;
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virtual const FlyString& name() const override
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{
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return m_name;
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}
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Function& target_function() const
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{
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return *m_target_function;
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}
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virtual bool is_strict_mode() const override { return m_target_function->is_strict_mode(); }
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private:
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Function* m_target_function = nullptr;
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Object* m_constructor_prototype = nullptr;
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FlyString m_name;
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i32 m_length { 0 };
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};
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}
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